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Knight

(image)

Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Horseman
Advances to: Paladin Grand Knight
Cost: 40
Veselība:58
Kustība: 8
Pieredze:120
Level: 2
Alignment: likumpaklausīgs/-a
IDKnight Long
Abilities:
(image)sword
griež
8 - 4
tuvcīņa
(image)lance
caurdur
14 - 2
tuvcīņa
triecienuzbrukums
Resistances:
griež20%
caurdur-20%
sit30%
dedzina0%
saldē0%
mistisks20%
TerrainMovement CostDefense
Ala420%
Ciems140%
Dzelme9920%
Kalni9920%
Līdzenums140%
Mežs330%
Necaurejams9920%
Nepārvarams9920%
Pauguri240%
Pils140%
Pils330%
Purvs420%
Sasalis230%
Seklums420%
Smiltis230%
Sēņu biežņa420%